A Rip Off
Its exactly like the Flash Flash Revolution secondary game which makes it kind of lame seeing as there is a better version of exactly what this is. the graphics are rather bland and gray, and the gameplay is rather boring.
If I hadn't played the other game, I would have thought higher of this one, but since I did I really can't get around the fact that its not as good.
Much better that this game doesn't lag which is important in a rhythm game.
an ok job, but I just can't get around that.
WEll I'm curious what the suprise was
I got to th epoint where the whole world is about double the size of a bubble o nthe screen hiehgt of 41k and score of 286k, but nothing is worth playing for that long again.
The game was prett yentertaining yet nothing spectacular, while you're still in the atmosphere the planes get realy annoying as they don't go under your character they go over it, that really bother med.
The controls weren't explained extremely clearly i ttried twice to use the arrows but i figured it out, I'll admit i didn't really read them but i saw the line with two arrows on either side.
The graphics were kinda cool but very simple and the picture background kina stood out and bothered me.
Not much to say abuot the sound fairly average.
The gameplay was alright but sometimes it lagged a slight bit that caused you to die or come close to death, it might have just been my computer though so i'm not gonna dock yo uon that. It' got pretty boring after the first few tries but other than that. Nice ad-game thing.
Thought that migh get your attention... lol.
In fact I found the game to be the perfect difficulty up untill level 3-1 the first and second level were fine. But coming off of level 2 and all of a sudden you need 100% percise jump to get the key, then another percise jump to get to the door, meh. A little difficult. I believe i may have found it easier because I'm using a drawing bad but still, with a mouse it can't be to much more difficult.
The graphics were nice, and the inability to control the ninja during jumps added alot more strategy and made you think it out, which in my opinion was good. It was nicely paced and there really wasn't ever a time I thought I couldn't beat a level. The bosses were a little easy, my only real complaint for them was that the chef was harder thenthe guy with the wip, If you had switched those it would have made more sense.
The sound loops were fairly frustrating, I muted it after the first level, but tat didn't hurt the game seeing as there weren't jumping sound effects. (good job leaving them out hearing him jump constantly would of really bothered me)
The gameplay was unique and that really sold the game to me, it was easy to pick up and the learning curve was usually just right.
Overall a very good game but there are a few kinks that could be worked out, Like if you jump to high in a map you auto die and the button on 1-2 (?) doesn't go down if you land on it from a fairly low jump. You have to land jump again but that's pretty minor.
Good game 9/10
Aha Good Addition once you learn
When I first started I didn't notice you could infect neighboring countires =P. I finished with a score of high 500's putting me in the top scores not bad considering it's on the front page.
I've noticed many people complaining about the degree of difficulty but it's really simple once you addopt a plan. Personally on my first turn I ALWAYS add 1 to infectivity and 1 to drug resistance, I hit next turn and then add another point to infectivity. With my remaining points I spread the virus in the current country, end turn, spread, untill it's completely infected, I then infect one surrounding country and infect it's entire population, then the next and so on and so forth.
Once you have the entire population of all the surrounding countires infected go to the country with the highest living population infect the airport and hope i it hits another continent, just reapeat untill you get another country, infect it's entire population infect surrounding countires airport. The only trouble is to know when to attack the cure, I usually attack once it's been 5 or so turns at 3/5ths complete. The rest you can figure out.
Great Game though, much more replay value then the last, this one was considerably more strategy and less luck, even though each infet is a roll of the dice. The graphics need work and so does the sound. One short loop gets rather frustrating if your playing the game more than once. I found myself muting the sound. The gameplay is good I just wish water infectivity was more helpful, never seemed to do much.
Overall improve the graphics and the sound and you got one hell of a game (I noticed on your site your looking for artists, so at least your taking the inntaitive)
It's Fun, Yet Unoriginal
I know you said it was a cross between line rider and something else, but the gameplay just resembles line rider to much for my taste. It was a lot of fun and i played for a good 20 minutes and got pretty deep in the game, but i felt it was lacking.
It's a good game just could use some originalliy and diversity in the gameplay
The graphics were good, not great. My one complaint was that the background started to blend in with parts of the foreground.
The style i think i represented in the first paragraph.
Nothing about the sounds stick out in my brain so clearly they weren't fantastic or awful and clearly they are not the main focus of the game
The game really involved the user which is kinda required for the game but you met your quota. and it was kinda funny when he fell.
keep it up
Something I could see in a Class Room
Althouigh the graphics were a little iffy the game was alot of fun *gasp*
The gameplay was easy you didn't need to watch the instructions and you could learn something in a matter of seconds. Apparently I forgot what articles were.
Definetly something that could be thrown at elementary school kids to speed their progress along.
not much else to say except keep it up and it was a nice twist on a boring concept
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